منابع مشابه
The Friday Afternoon Project: A Two-Hour VoodooIO Prototyping Exercise
VoodooIO is a new architecture for physical user interfaces, providing interface devices that can be flexibly arranged on an interactive substrate. The architecture supports rapid assembly of physical interfaces and dynamic rearrangement of devices. In this paper we provide an account of a case study in which VoodooIO was used to rapidly build and explore a physical interface to an existing app...
متن کاملDistributed and Adaptable Home Control Interface with VoodooIO
We propose to demonstrate a novel type of physical interface for home control based on the VoodooIO architecture. The system is targeted at home environments that are rich in networked appliances and devices that can be remotely operated. The aim is to allow users to define and maintain a single coherent interface, which provides effective control of the collective functionality of their home. ...
متن کاملChanges in Gaming and Gaming Participants in the United States
Public interest and acceptance of casino gaming as a recreational activity has resulted in a proliferation of gaming locations. The spread of gaming locations and the acceptance of gaming as a legitimate leisure activity may be explained from a marketing perspective through diffusion theory. Gaming could see continued revenue growth and participation or, like lotteries, it could face saturation...
متن کاملGaming Emotions 1 Gaming Emotions Working Paper
One’s own emotions may influence others’ behavior in a given social interaction. If one believes this, s/he has an incentive to game emotions—to strategically conceal a current emotion or display a non-experienced emotion—in an attempt to influence her/his counterpart. In a series of three experiments, we show that people deliberately conceal (experiment 1) or misrepresent (experiments 2 and 3)...
متن کاملSimulation/Gaming and the Internet
Simulation/gaming is a widely used approach to experiential education. Computers and other tools (such as dice) have long been used in the design of simulation/games, but the Internet now provides an additional tool for developing these pedagogic environments. The Internet can be used to support and enable simulation/games designed to teach in a variety of disciplines (including cross-cultural ...
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ژورنال
عنوان ژورنال: Computers in Entertainment
سال: 2007
ISSN: 1544-3574,1544-3574
DOI: 10.1145/1316511.1316518